
Yasushi Kiyoki, Jaak Henno, Hannu Jaakkola, ” Information Modelling and Knowledge Bases XVII Volume 136 Frontiers in Artificial Intelligence and Applications”
IOS Press (February 1, 2006) | ISBN: 1586035916 | 350 pages | PDF | 6,4 Mb
Currently, the structural complexity of information resources, the variety of abstraction levels of information, and the size of databases and knowledge bases are continuously growing. We are facing the complex problems of structuring, sharing, managing, searching and mining data and knowledge from a large amount of complex information resources existing in databases and knowledge bases. New methodologies in many areas of information modelling and knowledge bases are expected to provide sophisticated and reliable solutions to these problems. The aim of this series of Information Modelling and Knowledge Bases is to provide research communities in information modelling and knowledge bases with scientific results and experiences achieved by using innovative methodologies in computer science and other disciplines related to linguistics, philosophy, and psychology. The selected papers cover many areas of information modelling, concept theories, database semantics, knowledge bases and systems, software engineering, WWW information managements, context-based information access spaces, ontological technology, image databases, temporal and spatial databases, document data managements, and many more.

Dierk Koenig, Andrew Glover, Paul King, Guillaume Laforge, Jon Skeet, “Groovy in Action”
Publisher: Manning Publications | Number Of Pages: 696 | 2007-01-17 | ISBN: 1932394842 | 9.75 MB
Groovy, the brand-new language for the Java platform, brings to Java many of the features that have made Ruby popular. Groovy in Action is a comprehensive guide to Groovy programming, introducing Java developers to the new dynamic features that Groovy provides. To bring you Groovy in Action, Manning again went to the source by working with a team of expert authors including both members and the Manager of the Groovy Project team. The result is the true definitive guide to the new Groovy language.
Groovy in Action introduces Groovy by example, presenting lots of reusable code while explaining the underlying concepts. Java developers new to Groovy find a smooth transition into the dynamic programming world. Groovy experts gain a solid reference that challenges them to explore Groovy deeply and creatively.
Because Groovy is so new, most readers will be learning it from scratch. Groovy in Action quickly moves through the Groovy basics, including:
# Simple and collective Groovy data types
# Working with Closures and Groovy Control Structures
# Dynamic Object Orientation, Groovy style
Readers are presented with rich and detailed examples illustrating Groovy’s enhancements to Java, including
# How to Work with Builders and the GDK
# Database programming with Groovy
Groovy in Action then demonstrates how to Integrate Groovy with XML, and provides,
# Tips and Tricks
# Unit Testing and Build Support
# Groovy on Windows
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Emerging Technologies of Text Mining: Techniques and Applications
Publisher: Idea Group Reference | Number Of Pages: 358 | 2007-10-10 | ISBN: 1599043734 | 5.41 MB
Massive amounts of textual data make up most organizations stored information. Therefore, there is increasingly high demand for a comprehensive resource providing practical hands-on knowledge for real-world applications. Emerging Technologies of Text Mining: Techniques and Applications provides the most recent technical information related to the computational models of the text mining process, discussing techniques within the realms of classification, association analysis, information extraction, and clustering. Offering an innovative approach to the utilization of textual information mining to maximize competitive advantage, Emerging Technologies of Text Mining: Techniques and Applications will provide libraries with the defining reference on this topic.
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Current Trends in High Performance Computing and Its Applications
Publisher:Springer | 2004-12-31 | ISBN:3540257853 | Pages:639 | PDF | 4 MB
Book Description:
This volume contains 88 research articles written by prominent researchers. The articles are chosen from a large international conference on high performance computing and its applications held in Shanghai, China. Topics covered include a variety of subjects in modern high performance computing and its applications, such as the design and analysis of high performance computing algorithms, tools and platforms, and their scientific, engineering, medical, and industrial applications. The book serves as an excellent reference work for graduate students and researchers working with high performance computing for problems in science and engineering.
Ken Slovak, “Professional Outlook 2007 Programming (Programmer to Programmer)”
Publisher: Wrox | Number Of Pages: 454 | 2007-10-08 | ISBN: 0470049944 | 5MB | PDF
* Written by one of the most popular and knowledgeable Microsoft Outlook MVPs, this book fills a void in the market for a professional-level Outlook programming book
* Explains how to use the many new features of Outlook 2007’s object model and offers honest advice from the author on how to deal with common shortcomings and pitfalls of Outlook
* Addresses common workarounds for Outlook programming bugs and how to interface with Word, Excel, SharePoint, and Access
* Discusses the new Object Model, Outlook forms, COM add-ins, security, and more
Electronic Gaming Monthly (Special Holiday Issue) Decmber 2007
PDF | English | 17 MB
Electronic Gaming Monthly is the authority on video gaming. The heart and soul of the modern gaming magazine is the review, and EGM’s are legendary.The most respected and credible publication in the industry, EGM understands the motivation of the gamer and their viewpoint and speaks to their lifestyle.

Games For Windows December 2007
PDF | English | 18 MB
Computer Gaming World gives sophisticated PC gamers the reviews, previews and strategies that they want, along with a view of the culture and tradition that surrounds computer gaming. CGW’s style, wit and tone will captivate the most discerning of PC gamers and keeps them coming back for more.
G. Winter”Parallel Computational Fluid Dynamics 2004″
Publisher: Elsevier Science | Pages: 416 | 2005-08-29 | ISBN:0444520244 | PDF | 50 Mb
Parallel CFD 2004, the sixteenth international conference on Parallel Computational Fluid Dynamics and other modern scientific domains, has been held since May 24th till May 27th, 2004 in Las Palmas de Gran Canaria, Spain. The specialized, high-level Parallel CFD conferences are organised on travelling locations all over the world, yearly because of multidisciplinary subject of parallel CFD and its rapidly evolving nature.
The conference featured 8 invited lectures, 3 Mini Symposia, contributed papers and one Tutorial & Short Course. More than 80 multi-disciplinary presentations of the Parallel CFD had been presented, with participants from 17 countries. The sessions involved contributed papers on many diverse subjects including turbulence, complex flows, unstructured and adaptive grids, industrial applications, developments in software tools and environments as parallel optimization tools. This Book presents an up-to-date overview of the state of the art in parallel computational fluid dynamics
SONET/SDH Demystified | By Steven Shepard
Publisher: McGraw-Hill Professional | Pages: 378 | Publication Date: 2001-07-18 | ISBN: 0071376186 | PDF | 2.90 MB
Clear explanations of SONET (Synchronous Optical Network), the industry standard for high speed transmission over optical fiber, for the non-engineer *Provides detailed SONET case studies and business models *Includes coverage of DWDM (Dense Wavelength Division Multiplexing) and WDM (Wavelength Division Multiplexing
Clear explanations of SONET (Synchronous Optical Network), the industry standard for high speed transmission over optical fiber, for the non-engineer.
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Beginning DirectX 9 (Game Development Series)
Course Technology PTR; 1 edition | ISBN: 1592003494 | 352 pages | April 1, 2004 | PDF | 2 Mb
Welcome to the exciting world of 3D graphics creation with DirectX 9! “Beginning DirectX® 9″ is your introductory guide to creating realistic virtual worlds and characters for games. This true beginner’s guide offers easy-to-follow instructions for getting your first DirectX program up and running. Then it’s on to 3D concepts and Direct3D® as you use DirectX 9 to begin designing and building your own 3D worlds. Expand your DirectX knowledge with an introduction to sound processing with DirectSound® and user input with DirectInput®. Wrap things up as you complete a comprehensive project that shows you how to apply each new concept. Bring amazing fantasy worlds to life with the power of DirectX 9!
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