Helicopter Strike Force – 2008

Helicopter Strike Force – 2008 | Bin/Cue | 227.09

Take the controls of a combat helicopter, push it to the limit to protect the island peoples from the corrupt El Presidente and his forces. With it fully destructible 3D environment enemies as well as friends can be destroyed. You’ll get plenty of replay with 18 combat missions, many of which have multiple objectives. Clash with others online or over a Network in helicopter-vs-helicopter battle to find out who is the best helicopter pilot
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The House of the Dead III

The House of the Dead III
Explore a post-apocalyptic wasteland of unrelenting terror! Keep both barrels loaded and bring a friend along.
House of the Dead III’s storyline has you wading through a flood of blood & gore. Branching paths keep you
guessing as you uncover new secrets, new enemies, and special hidden areas.

Like its predecessors, House of the Dead III is a “rail shooter” – a game where the computer controls your movement (as if you were in a rail car) while you aim and shoot at the enemies on the screen.

You can play the PC version with a mouse, but for the most enjoyment I strongly recommend getting a light gun (or two) and playing this game the way it was meant to be played.

Most critics of this game (and of rail shooters in general) complain about the fact that this isn’t a typical First Person Shooter. “This game sucks because you can’t go wherever you want”. But that’s like saying “Need for Speed” sucks because you can’t get out of the car and shoot people, like you can in “Grand Theft Auto”. These are two different *genres*. “Need for Speed” is a racing game, pure and simple. “Grand Theft Auto” is not.

Likewise, “House of the Dead III” is a light gun rail shooter, not an FPS. And it should be judged on its merits as such, instead of in comparison to games of a different genre.

So, if you like Light Gun games, you’ll love this one. The graphics are great, and the gameplay is pure Sega Arcade Goodness. The voice acting is what you’d expect from the “House of the Dead” series (cheesy writing, bad acting), but the attempted seriousness of some of the dialog makes it sound a little worse than previous games.
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Portable Hitman 2 – Silent Assassin

” Hitman 2: Silent Assassin is a stealth-based, first/third-person shooter, developed by IO Interactive and published by Eidos Interactive. It was the second installment of the Hitman video game series, followed by Hitman: Contracts in 2004, and Hitman: Blood Money in 2006. The game was released first on October 1, 2002 in North America. It was released on PC, PlayStation 2, Xbox and the GameCube, the only Hitman installment in the series to be released on a Nintendo console so far.

Gameplay

Silent Assassin addressed many of the criticisms concerning the gameplay of the original game: The control scheme has been streamlined to better mirror that of a standard shooter: an optional first-person perspective was added, and a visual meter was added to give the player the ability to gauge enemies’ suspicion level for stealth purposes. While the “suspicion meter” generally reacts appropriately (such as when the player enters a restricted area or draws a weapon in public), there were some sensitivity issues, possibly bug-related, which caused enemies to react adversely to the player for seemingly innocuous actions, such as close proximity. This feature was improved upon in the subsequent games of the series.

Also introduced in the game was the concept of a post-mission ranking system, in which the player is given a status based on how they completed the mission, rated along a stealthy-aggressive axis, between “Mass Murderer”, a non-stealthy player who kills everyone, and “Silent Assassin”, a stealthy player who manages to complete the level without being noticed and only killing the intended target(s). The game rewards the player for critical thinking and problem solving, encouraging the player not to treat the game as a simple shooter. Achieving Silent Assassin status on multiple missions rewards the player with bonus weapons.
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Grand Theft Auto Liberty City Stories

Liberty City Stories tells the tale of one Toni Cipriani, a regular-type mob guy who did a good deed for the head of the Leone crime family, Salvatore Leone. Toni had to go away for awhile, but the heat’s died down, and he’s back on the job in Liberty City, maintaining his loyalty to Sal while wiping out the family’s enemies in droves along the way. As you ascend to become Salvatore’s right-hand man, you’ll start and finish gang wars with other mafia types, a few triads, the yakuza…pretty much all of the usual suspects are present.
If you’re familiar with the various mafia presences over the course of the past three GTA games, you’ll recognize a few of the names and faces here. But the story stands alone and doesn’t require you to remember the various cast members. That’s a good thing, because the mafia characters in the other GTA games have been largely forgettable. The game’s storyline really isn’t up to par with the console installments in the series, because very little actually happens. Even potential plot points are squandered, like when Toni finally becomes a made man but a bad cutscene doesn’t actually show the ceremony. The game’s mission path doesn’t deviate into crazy territory, and most of the characters are fairly lifeless. There are no enigmatic weirdos like Truth, the crazy hippie from San Andreas, or Steve Scott, the porno director from Vice City, to break up the heavier-handed mafia tasks. This dulls the game’s personality, preventing its characters and events from becoming as memorable as we’ve come to expect from GTA games and their excellent storylines.

If you stick to the missions and don’t mess around too much, you can finish the game’s story mode in 10 to 12 hours. But the deceptive game-progress counter will only report around 40 percent completion if you stick close to the missions and don’t do much else. The game has some rampage side missions and the standard pizza delivery, vigilante, taxi service, and ambulance missions, too. You can seek out ringing pay phones to get into street races. You can report to car lots to sell cars or motorcycles by test-driving vehicles for prospective consumers. And, of course, there are 100 hidden packages to find. If you get into all this optional stuff, there’s a lot more city to see, and plenty of different cars to see it in.
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Metal Gear

Metal Gear

Description:
In the year 19XX (later established to be 1995 in Metal Gear Solid), 200km north of Galzburg, South Africa, lies Outer Heaven, a fortified state founded by a “legendary mercenary”. Word had gotten out to the western world that deep within the Outer Heaven stronghold, a weapon of mass destruction is being constructed. The United States government orders the high-tech Special Forces unit FOXHOUND to infiltrate the fortress, assess the situation and neutralize the threat. In his mission, FOXHOUND operative Gray Fox infiltrated the Outer Heaven stronghold. Days later, contact with Gray Fox is lost and his last transmission simply reads “METAL GEAR…” Read more… »

Aces of the Galaxy

Aces of the Galaxy

Take control of the gun turret on an AI-driven spaceship aiming the reticule to vaporize waves of enemies. Featuring pick-up-and-play game play with optional co-operative multiplayer, the user is thrust into epic space battles in the ultimate struggle to survive.

Aces of the Galaxy™ is an old-school arcade thrill-ride! Featuring pick-up-and-play gameplay, the user is thrust into the midst of epic space battles, experiencing over-the-top action in their battle for survival! Play in the third-person viewpoint flying through an intense dogfight. Take control of the gun turret on an AI-driven spaceship and aim the reticule to vaporize waves of enemies.

Some of the features:

* Third-Person Action – retro-arcade shooter gameplay style
* Temporal Shift – Intense feature slows down the hordes of enemies
* Stunning Visuals – Bring the action up close and personal
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Delta Force: Joint Operations: Typhoon Rising

Info:
Product Features

* First-person shooter with exciting play and graphics
* Developed using the Black Hawk Down engine
* Anti-insurgency war game set in near-future Indonesia
* Over 30 different driveable vehicles
* Large scale team-based online multiplayer action
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Play Station : Machine Head

Machine Head | Play Station | 530 MB
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25 To Life

25 To Life

25 To Life | PC GAME | 283 MB

25 To Life is a third-person shooter video game for Windows, PlayStation 2 and Xbox released in 2006. The game was developed by Avalanche Software and Ritual Entertainment, and was published by Eidos Interactive. Set in a modern environment, the game allows the player to play as both a police officer and a gangster, at different times, in a “cops and robbers” style game. The game can be played online with up to 16 players using the network adaptor for the PS2 and through Xbox Live for Microsoft’s Xbox, and there is online play for the PC version as well. In addition, the game features a variety of hip hop songs played during the game.
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Civil Disturbance

Civil Disturbance

Civil Disturbance
PC Game | 156MB

Civil Disturbance uses the Torque Game Engine, noted for its AAA Network Coding. This engine allows for an incredible amount of content in the world. Join the Militia and run through the campaign with a friend. After completing the campaign, take part in the 16 player multiplayer action. With 6 different classes to choose from and over a dozen weapons, you can tailor your experience.

The more you play, the more you grow. All weapons have upgrades and attachments that are acquired through combat experience. Captains and Lieutenants have access to vehicles and equipment that the lower ranks do not.

In the world of Civil Disturbance, you play your way.
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